![]() Players used to the ‘Ubisoft’ style of game structure-with progress bars, challenges, and upgrade trees on all sides-will be poorly served here. ![]() Like with real hunting, the act of tracking and stalking prey must be inherently appealing to you if you’re hoping to get the most out of Hunting Simulator 2. Plus, with dogs benefitting from improved doggy-stats the more you take them out on hunts, staying loyal to one hunting partner is incentivised. More breeds can eventually be bought, but I’d forged a relationship with Ned and wouldn’t give him up no amount of increased hunting potential could get in the way of what WE had. My Beagle, Ned, was a little too ‘barky’ at times, but he was superb at following tracks-even reacquiring tracks that I’d since lost. It must be a universal law that all entertainment is improved with dogs because, like with everything else featuring a canine companion, Hunting Simulator 2 is improved by its pups. The genuine cries of joy prompted by those first few successful hunts can’t be denied and almost makes the lengthy preamble worth it… almost. Even if tracking your prey is made bland by the unimpressive environments, bagging an elusive, hard-to-track target is a thrill and one of the game’s few highlights. Tools can be used to aid this process: scent disguisers, animal callers, rangefinders and wind checkers, but mostly, it’s down to you and your dog (who, thankfully, can be petted) to land that kill. A successful hunt involves following your prey’s tracks as they grow increasingly fresh, sneaking up on them and landing that perfect shot to the vital organs before bagging up the fresh corpse and heading back to your grand but soulless home. Stalking, killing and bagging prey-with the help of your faithful tracker dog-is a process that merely pays homage to the real act of hunting, certainly not to the extent that it earns a label like ‘Simulator’. It’s impossible to imagine the characters briefly established during the tutorial living here, and frankly, I don’t want to meet the person who does. If you told me this lodge was the holiday home of Patrick Bateman I wouldn’t be surprised classical music, pristine surfaces and not a sign of being lived in almost make the place eerie to walk around. Even the tutorial, which establishes a clear “get out with my pals, hunt some game and be back to work for Monday morning” tone, is harshly countered by how it’s followed up by an immediate visit to the suspiciously soulless (and presumably expensive) hunting lodge that acts as the protagonist’s home base. Some mechanics-like the player having a scent or animal tracks gradually fading over time-suggest developer Neopica wants to recreate a true hunting experience, while several arcadey concessions-including lack of bullet drop or wind direction-confuse the experience and leave it without a clear sense of purpose. ![]() Hunting Simulator 2 is an indecisive game both tonally and gameplay-wise it seems split between two opposing design philosophies. Unfortunately, despite the fleeting highs of hunting victory that punctuate sessions with Hunting Simulator 2, the game’s lack of depth combined with a muddled mix of simulation features and arcadey mechanics make the game more of a tiresome chore than an immersive, virtual hunting getaway. I was genuinely excited to explore lovingly-rendered nature reserves and immerse myself in a pastime all-but absent from my country’s culture. ![]() It’s why I was looking forward to booting up Hunting Simulator 2. Even as a Brit who’s never so much as held a gun, let alone had the urge to shoot animals with one, the appeal of hunting is not lost on me. Wide open spaces, zero distractions and one simple goal. Reviews // 21st Jul 2020 - 3 years ago // By Jamie Davies Hunting Simulator 2 Review
0 Comments
Leave a Reply. |